Back for good?

It’s been …a while, since I last posted an article on here. When I did, I said I would try to post at least once a month: that was May and it’s now already mid-August: but the lull certainly isn’t what I had in mind.

Good intentions and excitement about the upcoming Eowyn aside, the simple reason for not posting anything in the intervening time period, was that I hadn’t played the game. There have been a few reasons for this: busy-ness (or stress) from work, life generally falling victim to other distractions: TV, family, unexciting odd jobs, and even some particularly shiny bits for other games that I was keen to try out.

Mostly though, it was the issue of the game not really grabbing me: I’d be at the point where I couldn’t quite remember what decks I had built right now, just a lingering assumption that they’re probably not ‘right’ for whatever task I need to set before them.

Belegost

I don’t think we even made it this far…

I did make it to the FLGS to play in July, and again in August (June completely passed us by) – we conquered Temple of the Deceived, and got absolutely smashed by Ruins of Belegost in the first session, (weirdly, The Thing in the Depths never reached our FLGS and was out-of-stock with the distributor, so I only got it from Amazon yesterday). For the August session we eventually ground out a 3-player victory over Wastes of Erebor.

The two visit to the shop certainly didn’t translate into an avalanche of home play, and every game we did play was fraught with frustrations (mostly along the lines of “how on earth are we supposed to deal with X?”) but the game is finding its place again.

Beregond-spirit

Spirit now has a hero with 4 defence, as well as all the 3 attack options.

The news and new releases in recent times has certainly been interesting: over the coming weeks, I’ll doubtless have plenty to say about Spirit Beregond (sphere bleed? what sphere bleed?) upcoming adventures with the Haradrim, and whatever else comes our way. Despite all that though, I always feel like a bit of a fraud when I’m blogging without playing, which is why I’ve waited so long to put this article out – waited until I was confident of being able to produce an ongoing wave of content, and of play-experience to base things upon.

 

I’m going to post a little flurry of articles over the coming weeks, in an attempt to make up for lost time, before settling back down to (hopefully) 1-2 per month as before. As always, my remit is the games of Middle Earth at large and, whilst there will probably be a heavy preponderance of LCG content, I’ll try to make sure I include some variation too.

As a final aside for today, I watched with great interest in recent weeks, as I saw Fantasy Flight announce the upcoming Arkham Horror LCG – a new Co-op game. Whilst I don’t necessarily see this as something that will kill off LotR, I think it marks quite definitely the fact that this is no longer a young game, and I think it will be interesting to see how picking up a brand-new LCG, with all the excitement and freshness, along with all the frustrations of a tiny card-pool impacts the way I look at a mature LCG like this one. Hopefully, it will give me a fresh appreciation for the range of options we have in this game.

Thanks to all of you who keep reading, and apologies for the recent dearth of content. Hopefully I can make visiting this site worthwhile again.

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