Denethor and Sons Revisited
Back in August, I shared that I had been attempting a tri-sphere Gondor deck that would make use of the talents of Denethor and his sons.
After a few early attempts, and a little bit of tweaking, this became my first ever deck to be posted onto Rings DB.
I only got 1 response to it, but it was a response that at least offered some good thoughts: the original version (which can be found here), was trying to do too many things, with a kitted-out Boromir comfortably able to take care of combat, alongside a good number of tactics allies that were duplicating the same job.
It also struggled with questing, and threat –as I had Lore in there, there was the suggestion to just take a load of Ents, but I was trying to keep things thematic, so I opted instead for a string of cheap allies (Errand Riders, Squires of the Citadel, Envoys of Pelagir) and upping the quantity of Visionary Leadership in the deck.
This does still feel like a deck where Faramir has little chance to show his quality – threat control is a big part of that: you start at 30, and Boromir crashing around making noise leaves little opportunity for little brother to surprise enemies from the shadows. I did decide to add a copy of Wingfoot to the deck, which would allow Faramir to quest and aid in combat, and obviously action advantage is key to getting value out of a hero with such rounded stats. If this deck is still around when Race Across Harad is released, then a Steed of the North for Faramir feels like another good option.
I still think that this deck needs to be paired with something relatively heavy on Threat reduction (ideally a Galadriel deck that can use Elrond’s counsel to keep its own threat in line, and play Galadhrim’s Greetings / just use Galdriel’s power on the Gondorians.)
Getting this back to the table for more testing and then back again to Rings DB for feedback was a little challenging (all whilst trying to keep up the fortnightly publication rate). The current version on Rings DB has already been superseded with the release of Storm on Coba’s Haven, as I add in a couple of copies of Knife-Work, and one of The Houses of Healing (I still can’t decide on Ioreth), but I’m fairly happy with it, even if it has flown under the radar there.
I also built a direct damage deck. Direct damage has been around since the very dawn of the game, thanks to cards like Thalin and the Gondorian Spearman, and it’s often been something I’ve tried to make work, albeit with mixed levels of success. The inspiration for this particular deck was listening to the guys on Cardboard of the Rings raving about Argalad – he was a hero who I’d not paid that much attention to when he was first released, but the sheer level of enthusiasm they had made me take another look.
For those not familiar with him, Argalad is an elf who first appeared in FFG’s Middle Earth Quest, the game which brought us Thalin, Eleanor and Beravor. He entered the LCG mid-way through the Dreamchaser cycle, a Lore Hero with the Silvan, and Scout traits, 2 willpower, 2 attack, 1 defence, 4 hit-points, the Ranged Keyword, and the following rather unusual ability:
Action: exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets –X Threat, where X is Argalad’s current attack. If this effect reduces the enemy’s Threat to 0, deal 1 damage to it (limit once per round).
This is pretty impressive: with 2 attack and 2 willpower, his enemy threat-reduction is just as powerful as his questing (provided you have an enemy in the staging area to target), and with low-threat enemies, he and Thalin together mean that you’re dealing 2 damage to an enemy the round it’s revealed. Given how many enemies there are these days with stupidly high defence values, being able to bypass that and go straight to hit-points is a big deal.
Obviously, to make full use of Argalad’s ability, you’ll need to find ways of boosting his attack, and it is disappointing to realise just how few attack boosts are out there that give you an unconditional increase in your stat: Rivendell Bow, Blade of Gondolin, Bow of the Galadhrim, and Dagger of Westernesse are all at their most powerful during an attack, which means that they have reduced effectiveness for this kind of ability.
To build a direct-damage deck, I started with Thalin and Argalad. A lot of the cards which followed were fairly self-selecting: Expecting Mischief, Goblin-Cleaver, 3 Spears of the Citadel, 3 Gondorian Spearmen, a few other tricks like Hail of Stones and Rain of Arrows.
To round things out, I added some quick strikes for those enemies which were close to death but wouldn’t quite be destroyed in defence, and some Ents to make up for a woeful shortfall in the questing department.
Quests of Christmas Past
For a first run-out, I took this into Khazad-Dum: Goblin-busting is definitely an ideal task for this deck, and I managed to fairly comfortably deal with all the enemies, although questing was a real pain (you know there’s something wrong when the new guy who only owns the Mirkwood cycle and has brought a mono-tactics deck is carrying the brunt of the questing).
As a note on the 3rd hero, this deck tends to go two ways, depending on the number of players and the quest. I started with Beregond, who can take a Spear of the Citadel for Free, and if you manage to give him a Gondorian Shield as well, can comfortably tank attacks from most enemies. Sadly, Beregond is a bit of a 1-trick pony, and in a quest without those big hitters, a more rounded option like Mablung is probably better: he still blocks for 4 with a shield on him, and provides some resource acceleration (making him a good target for a song of wisdom), and a questing option once your allies are set-up (the Mablung iteration also includes Wingfoot to try and find some action advantage.
For future runs, I was keen to explore other uses for this deck. At our FLGS meet-up the other day, my wife was using my Denethor and Sons deck, and ran into the sad situation of having Boromir’s attack and defence reduced to zero by a tentacle, which was something of a problem.
The direct damage deck generally tries to avoid having to do too much attacking, or having too many enemy attacks finish resolving, so it’s a nice way round forced effects. Watcher in the water in particular sees all those 3 hit-point tentacles turned into Calamari by a deck like this.
As much fun as it is to go back to the Dwarrowdelf cycle and stomp all over the quests, there comes a point where you need to question the ability of a deck to hold its own in a more modern environment: what works on a Goblin may not be so effective against a massive Uruk-Hai Warband.
That said, as I noted above, defence has grown as well as hit-points, so I felt that there was still a place for this deck. Knowing that there are a decent number of Corsairs who only have 2 or 3 hit-points (as well as those which have 4 or 5), I decided that they would be the first ‘modern’ challenge for this.
We managed to beat Thing in the Depths using this deck (Beregond version) alongside the Denethor and Sons deck – the second half of Thing in the Depths feels a lot like an updated version of Watcher in the Water, and Argalad and co performed admirably. I’m still a little way behind on the Dreamchaser cycle more generally, so I may carry on with these two as we try to catch-up.
Once again, I’ve posted the deck to Rings DB. It seems to have passed unnoticed by the community there (I’m sure there are better Direct Damage decks out there), but it’s a nice way of recording it for posterity.
I had somehow gotten into my head that Prince Imrahil would be arriving in Storm on Coba’s Haven, so was slightly surprised when I picked it up yesterday, and found Na’asiyah instead. I still haven’t quite figured out the best use for her, but overall, I’m just happy to be back building plenty of decks and actually testing them out against quests.